Recruitment - Positions Available

If you want to be involved in the next generation of storytelling check out our current openings below and then contact jobs@theimaginariumstudios.com (make sure to include the position in the Subject of your message).

Imaginarium

Virtual Art Department Modeler (Mid & Jnr level)


3D Artist/Modeler Skills and Qualifications:

  • You’re excited about VR, real­time computer graphics, imagination, illustration, drawing, interaction and multimedia.
  • You have proficiency in: 3D Studio Max, OpenSceneGraph, Model optimization for real time rendering, poly and drawable reduction, texture baking. Blender, Maya, etc. a plus.
  • You’re in the mood to sprint and autonomously build the material and visual elements of a complete virtual world.
  • You are comfortable with standard 2D editing tools as well. Photoshop, etc.
  • You have availability to dedicate many hours day after day over the next few weeks.
  • You care about the quality of your work, end product, and coworker interactions.
  • You are well ­versed with real time graphics (e.g. 3D games) in general, VR in particular.
  • You take pride in making assets that others can enjoy working with, and building upon.

Set Decorator (mid)


  • Analysing the script and listing all items needed for the film set
  • Finding, hiring or commissioning props
  • Keeping detailed records before and during shooting and returning all props when they’re no longer needed

Duties

  • Meet with the Production Designer to discuss the agreed look of the film.
  • Visit prop houses to choose the bigger props and book them for the shoot.
  • In the art department office, put together a detailed prop breakdown using the script to list the action props, animals, vehicles, dressing props and any graphics items (letters, newspapers, posters, books etc).
  • Locate, purchase and hire items and where necessary, commission model makers, make arrangements for furniture to be re-upholstered, etc.
  • Final Schedule definitive lists of all props and set decoration according to what’s needed each day.

Entry requirements

  • Degree in art (painting, textiles), interior/3D design or specialist course in theatre/film production design.
  • Full, clean driving licence
  • Previous experience as a runner/trainee and Assistant Set Decorator.

Preferred skills

  • Basic computer skills
  • Good eye for decoration and precise attention to detail
  • Enthusiastic about dressing objects and decoration
  • A good sense of colour and form
  • Be able to work methodically
  • Have creative flair
  • Be able to see the broader picture and co-ordinate effectively
  • Work as part of a team
  • Know about relevant health and safety legislation and procedures

Props Modeller/Illustrator


The Opportunity

We are looking for a Props Modeller/Illustrator to join an already extraordinary team and create the ultimate next-generation storytelling capability in film, television, video games and digital applications.

Led by Actor/ Director Andy Serkis and Producer Jonathan Cavendish, The Imaginarium is a leading Performance Capture studio and Production Company responsible for bringing incredible characters and stories to life. Our work spans Hollywood blockbusters, independent cinema, television, theatre and games and our credits include Avengers Assemble, Star Wars Episode VII - The Force Awakens, Coldplay Adventure of a Lifetime and Battlefield 1.

With an exciting pipeline of projects in production including Breathe and Jungle Book, The Imaginarium has brought together some of the world’s leading creative artists and technicians to provide the highest level of character creation and storytelling.

The Role

Job Description:

  • The Environment modeller will create highly detailed 3D CG models suitable for our production Art team to determine the “lookdev" of buildings, exteriors and props to use in visual effects work for film, game and TV that cover a wide range of hard surface and organic objects.
  • Models and concept sculpts may need to be created from scratch, from reference photography, scans or 2D concept.
  • Modellers will have to work closely with art directors and other concept artists to determine and create the required art style. It will also be important to work closely with Game Engine and Rendering TD's to produce models that meet their workflow requirements.
  • Use Maya polygonal Modeling to create the geometric structure of the object and ensures that the model will satisfy the requirements of the production.
  • The modeler must incorporate technical expertise, artistic ability and a good understanding of architecture and scale.

Requirements / Education / Experience / Skills:

  • A very keen eye for detail a strong spatial awareness and a good sense of form, scale and proportion.
  • A thorough understanding of architecture, design, polygonal modeling, sculpting.

    Proven experience creating digital environment for games, advertising, Tv, feature film or equivalent production environment.

    To know polygon and sub-division surface modelling and how to deliver a "clean" model with tidy polygon/sub-d placement and good basic UV layout for texturing

    Requires familiarity with film and video post production techniques, computer graphic techniques or games engines.

    Portfolio demonstrating traditional artistic skills including illustration, and sculptural abilities a plus.

    Able to work in house.

    Able to adapt to changing requirements or briefs.

Software required:

  • A full working knowledge of modelling in Maya.
  • Ability to work with packages such as Mudbox or Z-brush or equivalent.
  • Unreal 4 (plus)

Desirable:

  • Knowledge of rendering, shading and game engines.
  • A passion for design and architecture and environments.
  • a demonstrated desire to develop computer skills.

What’s in it for you?

Founded in 2011 by Andy Serkis and Jonathan Cavendish, The Imaginarium is a globally recognised company; having worked with some of the biggest films of the last 6 years.

Be part of a growing, creative and forward thinking environment, working with pioneering Performance Capture, VFX, AR and VR technology.

Work with amazing and passionate people who, like you, are at the top of their game.

Join a world that celebrates imagination and innovation – do you think something could be done better? Tell us!

Still not sure? Take a look at our news page on the website to see what we’ve been up to recently - especially our most recent venture into theatre with the RSC - http://www.imaginariumuk.com/news-and-blog

Graphic designer (mid)


The Opportunity

We’re seeking a mid-level graphic designer to join our established team and help deliver high quality work. The successful candidate will work closely under the supervision of our Production Designer.

Suitable candidates will need to have some previous experience as a Graphic Designer and a demonstrable portfolio of work to underpin your CV. You will be a creative thinker, but also someone that is able to work on projects with some tight deadlines and be able to influence decision makers. An expert knowledge of the Adobe Creative Suite is a pre-requisite.

Duties

  • Assisting in design of corporate presentations, business pitches, infographics, large format billboards/posters, invitations, email marketing, web banners, e-zines, microsites
  • Develop strong creative concepts from briefs into engaging designs.
  • Work closely with the Production Designer to ensure designs are seamlessly in line with client expectations.

Skills and Experience:

  • 2+ years’ experience as a Graphic Designer preferably in a film environment.
  • Excellent proficiency in the core Adobe CS suite software; Illustrator, Photoshop, Dreamweaver, Acrobat Professional and specifically advanced skills in InDesign.
  • Exceptional creative skills and effective management under pressure to tight deadlines.
  • Strong typography, colour theory and layout/composition skills with a great eye and attention to detail.
  • A good understanding of digital design, print production techniques and working with client brand guidelines.
  • Good Powerpoint, Microsoft Word skills.
  • HTML and CSS skills for email, landing pages and responsive websites will be an advantage.
  • Experience in designing and building HTML emails to industry best practice standards and testing creative across email clients.
  • Experience in After effects, Premiere, 3D software, AutoCAD etc are all advantageous - so please feel free to include in your portfolio.

Other Attributes:

  • A good standard of spoken and written English
  • A comprehensive portfolio is essential.

Set Designer (junior/mid)

Duties

  • Studying scripts and discussing ideas with the director
  • Communicating your ideas to costume, make-up, props and lighting designers
  • Working out problems like lighting and scene changes
  • Researching historical, contemporary or futuristic details to get the right look for the production
  • Creating effective designs within the available budget
  • Sketching design ideas to produce a storyboard
  • Building and photographing scale models
  • Meeting with and commissioning set construction companies

Entry requirements

  • HND or degree in a relevant subject, like architecture, fine art, interior design or 3D design.
  • Previous job as designer’s assistant, art department trainee or a runner in film or TV.
  • A DVD or online portfolio showcasing sets you've designed for amateur theatre, school plays or films would be useful.
  • Ability to demonstrate a genuine interest in, knowledge or experience of visual arts, culture and television, film or theatre is essential

Preferred skills

  • Creativity and imagination
  • Strong practical skills like drawing and 3D model making
  • Excellent attention to detail
  • The ability to work under pressure and meet deadlines
  • Research skills

Environment Artist VAD


The Opportunity

We are currently seeking a 3D Environment Artist to join our Virtual Art Department. The Environment Artist will be able to create detailed 3D environments of any given genre. Models and sculpts may need to be created from scratch, from reference photography, mood boards, scans or 2D-3D concept.

Use Maya polygonal Modeling to create the geometric structure of the object and ensures that the model will satisfy the requirements of the production.

Modellers must incorporate technical expertise, artistic ability and will have to work closely with art directors and other concept artists and game engine/render shader writers to follow the overall production.

Requirements

  • A full working knowledge of modelling in Maya to create 3D sets Including texturing
  • How to deliver a "clean" model with tidy polygon/sub-d placement and good basic UV layout for texturing
  • Create detailed model of props and individual environmental elements.
  • Work closely with the virtual art department supervisor and Art Department team to develop and build 3D environments for game engine or rendered scenes.
  • Ability to work within various and specific styles that may be set by another artist

Essential Skills

  • Maya
  • Ability to work with packages such as Mudbox or Z-brush or Mari are essential.
  • Rhino or equivalent
  • Photoshop

Bonus Skills

  • Knowledge of Unreal Engine 4
  • Basic functional rigging and lighting.

Creature Modeller.VAD


The Opportunity

The creature modeller will create highly detailed 3D assets suitable for our production Art team for Animators and Technical Director to use in visual effects work for film, game and TV that cover a wide range of creatures and organic objects.

Models and concept sculpts may need to be created from scratch, from reference photography, scans or 2D-3D concept.

Modellers will have to work closely with art directors and other concept artists to create the required art style. It will also be important to work closely with the riggers to produce models that meet their workflow requirements.

Use Maya polygonal Modeling to create the geometric structure of the object and ensures that the model will satisfy the requirements of the production.

In building creatures, the modeler must incorporate technical expertise, artistic ability and a good understanding of animation and rigging.

Requirements

  • A very keen eye for detail a strong spatial awareness and a good sense of form, scale and proportion.
  • A thorough understanding of anatomy, character design, polygonal modeling, sculpting.
  • Proven experience creating digital creatures or characters for games, advertising, Tv, feature film, production environment.
  • Requires familiarity with film and video post production techniques, computer graphic techniques or games engines.
  • Bachelor’s degree in Fine Arts or equivalent is desirable but not essential.
  • Portfolio demonstrating traditional artistic skills including illustration, and sculptural abilities a plus.
  • Able to work in house.
  • Able to adapt to changing requirements or briefs.

Essential Skills

  • A full working knowledge of modelling in Maya.
  • Ability to work with packages such as Mudbox or Z-brush are essential.
  • Polygon and sub-division surface modelling.
  • How to deliver a "clean" model with tidy polygon/sub-d placement and good basic UV layout for texturing
  • Unreal 4 (plus)

Bonus Skills

  • Facial development experience
  • Knowledge of rendering, shading and game engines.
  • A passion for creature, animals and anatomy

The Opportunity


The Opportunity

We are looking for a Clearance Coordinator to join an already extraordinary team and create the ultimate next-generation storytelling capability in film, television, video games and digital applications.

Led by Actor/ Director Andy Serkis and Producer Jonathan Cavendish, The Imaginarium is a leading Performance Capture studio and Production Company responsible for bringing incredible characters and stories to life. Our work spans Hollywood blockbusters, independent cinema, television, theatre and games and our credits include Avengers Assemble, Star Wars Episode VII - The Force Awakens, Coldplay Adventure of a Lifetime and Battlefield 1.

With an exciting pipeline of projects in production including Breathe and Jungle Book, The Imaginarium has brought together some of the world’s leading creative artists and technicians to provide the highest level of character creation and storytelling.

The Role

Enthusiastic and creative photo and video clearance professional needed

Responsibilities:

  • Identify and clear photos and videos for producers often under tight deadlines.
  • Work with industry contacts to negotiate fees and secure appropriate rights.
  • Utilize internet, and other research techniques to gather photo, video clip and graphic elements.
  • Identify any clearance, copyright and standards restrictions for requested elements.

Basic Qualifications:

  • 1-3 years in a job experienced with identifying and clearing photos and videos.
  • Extensive Knowledge of TV, Film & Music
  • Familiarity with content and functionality of various social media platforms
  • Working knowledge of various computer programs including Office

Desired Characteristics

  • 1 -3 years previous work experience in news or entertainment news genre.
  • Excellent communication and writing skills
  • Strong organizational and customer service skills with great attention to detail.
  • Must demonstrate a high quality of work performed, both accurately and efficiently.
  • Self-motivated with ability to prioritize work and multitask over a wide range of responsibilities.
  • Demonstrated ability to think clearly and quickly under pressure
  • Must work effectively under own initiative and strict deadlines.
  • Basic photo manipulation skills such as cropping, colour correction; freeze frames

What’s in it for you?

  • Founded in 2011 by Andy Serkis and Jonathan Cavendish, The Imaginarium is a globally recognised company; having worked with some of the biggest films of the last 6 years.
  • Be part of a growing, creative and forward thinking environment, working with pioneering Performance Capture, VFX, AR and VR technology.
  • Work with amazing and passionate people who, like you, are at the top of their game.
  • Join a world that celebrates imagination and innovation – do you think something could be done better? Tell us!
  • Still not sure? Take a look at our news page on the website to see what we’ve been up to recently - especially our most recent venture into theatre with the RSC - http://www.imaginariumuk.com/news-and-blog

Assistant Art Director


The Opportunity

We are looking for an Art Researcher to join an already extraordinary team and create the ultimate next-generation storytelling capability in film, television, video games and digital applications.

Led by Actor/ Director Andy Serkis and Producer Jonathan Cavendish, The Imaginarium is a leading Performance Capture studio and Production Company responsible for bringing incredible characters and stories to life. Our work spans Hollywood blockbusters, independent cinema, television, theatre and games and our credits include Avengers Assemble, Star Wars Episode VII - The Force Awakens, Coldplay Adventure of a Lifetime and Battlefield 1.

With an exciting pipeline of projects in production including Breathe and Jungle Book, The Imaginarium has brought together some of the world’s leading creative artists and technicians to provide the highest level of character creation and storytelling.

The Role

As an Assistant Art Director you will work closely with the Production Designer and support him in the pre production and productions stages as well as with the Art Dept Coordinator. and Art Directors to track project assets and progress in order to assist the PD in creating design presentations.

Responsibilities

  • Report to the Production Designer and support when necessary
  • Assist with the shooting schedule
  • Contribute to the planning and drawings of sets
  • Help coordinate all aspects from preproduction to productions stages
  • Adapt methods to the various genres of filming and work out a budget and shooting schedule to fit the needs of concerned production.

Person specification:

Essential

  • At least 1-2 years of experience as an Assistant Art Director
  • Experience in assisting with set constructions for big projects
  • Layout and Media program knowledge to create dynamic and story driven presentations.
  • Excellent communicator and a visual thinker
  • Able to work well under pressure and able to meet deadline efficiently and effectively
  • Detail orientated
  • Excellent free-hand drawing, perspective and technical drawing skills
  • Be willing to work flexible hours to accommodate shoots
  • Strategize creatively to solve any visual production issues
  • Photoshop, Illustrator, Premiere Pro, Video and 3D file conversion, Keynote

Desirable

  • Passion and understanding of Motion Capture
  • At least 1 film/TV credit
  • Experience on a project using virtual production tools

What’s in it for you?

  • Founded in 2011 by Andy Serkis and Jonathan Cavendish, The Imaginarium is a globally recognised company; having worked with some of the biggest films of the last 6 years.
  • Be part of a growing, creative and forward thinking environment, working with pioneering Performance Capture, VFX, AR and VR technology.
  • Work with amazing and passionate people who, like you, are at the top of their game.
  • Join a world that celebrates imagination and innovation – do you think something could be done better? Tell us!
  • Still not sure? Take a look at our news page on the website to see what we’ve been up to recently - especially our most recent venture into theatre with the RSC - http://www.imaginariumuk.com/news-and-blog

Art Researcher


The Opportunity

We are looking for an Art Researcher to join an already extraordinary team and create the ultimate next-generation storytelling capability in film, television, video games and digital applications.

Led by Actor/ Director Andy Serkis and Producer Jonathan Cavendish, The Imaginarium is a leading Performance Capture studio and Production Company responsible for bringing incredible characters and stories to life. Our work spans Hollywood blockbusters, independent cinema, television, theatre and games and our credits include Avengers Assemble, Star Wars Episode VII - The Force Awakens, Coldplay Adventure of a Lifetime and Battlefield 1.

The Role

You role as an Art Researcher, will be specialising in arts department and completing any research for the props and set, as requested by the art department team.

Responsibilities are, but are not limited to, as per below:

  • Report to the senior art department members and support them with researching elements of the productions
  • Research in the preproduction to post production stages
  • Fact checking

Person specification:

Essential

  • Previous experience of working as a researcher in a related field
  • Strong administrative and organisational skills
  • Excellent communicator
  • Methodical approach to researching and familiar with official research archives
  • Able to work well under pressure and able to meet deadline efficiently and effectively
  • Be willing to work flexible hours to accommodate shoots

Desirable

  • Passion and understanding of Motion Capture
  • A desire to establish a career within the art film department

What’s in it for you?

  • Founded in 2011 by Andy Serkis and Jonathan Cavendish, The Imaginarium is a globally recognised company; having worked with some of the biggest films of the last 6 years.
  • Be part of a growing, creative and forward thinking environment, working with pioneering Performance Capture, VFX, AR and VR technology.
  • Work with amazing and passionate people who, like you, are at the top of their game.
  • Join a world that celebrates imagination and innovation – do you think something could be done better? Tell us!
  • Still not sure? Take a look at our news page on the website to see what we’ve been up to recently - especially our most recent venture into theatre with the RSC - http://www.imaginariumuk.com/news-and-blog

Art Department Coordinator


The Opportunity

We are looking for a Art Department Coordinator to join an already extraordinary team and create the ultimate next-generation storytelling capability in film, television, video games and digital applications.

Led by Actor/ Director Andy Serkis and Producer Jonathan Cavendish, The Imaginarium is a leading Performance Capture studio and Production Company responsible for bringing incredible characters and stories to life. Our work spans Hollywood blockbusters, independent cinema, television, theatre and games and our credits include Avengers Assemble, Star Wars Episode VII - The Force Awakens, Coldplay Adventure of a Lifetime and Battlefield 1.

With an exciting pipeline of projects in production including Breathe and Jungle Book, The Imaginarium has brought together some of the world’s leading creative artists and technicians to provide the highest level of character creation and storytelling.

The Role

The Art Department Coordinator will coordinate production/design needs and process financial records for the Art Department. They will also assist the Production Manager by coordinating schedules, budgets, trucking, shoot logistics and crewing. Manage logistical needs and calendar schedules for the Art Dept coordinating directly with the Production Designer and Supervising Art Director. Familiar with digital file management/ naming conventions and support the collection and flow of art dept. assets with the digital asset manager. Ensure the timely distribution of approved art department materials to all relevant department HODs and appropriate staff.

  • Work with Production Manager in responding to and assessing needs of Art Department requests. Maintain online files for projects.
  • Process documents, such as invoices, purchase orders, insurance certs and receipts.
  • Assist in vendor management and support: maintain contracts and relationships; follow up on payments.
  • Work with show accountants and our internal AP department to facilitate the payment process.
  • Support Art Director and Asst Art Director by placing and following up on orders for furniture, set pieces, props, signage, etc.
  • Assist with sourcing and researching props and dressings, as directed.
  • When assigned, work on location with Production Manager to execute logistics.
  • It also requires creative problem solving of issues that come up during live production.

Qualifications/Requirements

  • Bachelor’s degree or equivalent work experience
  • Minimum 3 years of production and/or assistant work experience
  • Working Knowledge of Microsoft Office including Word, Excel, PowerPoint, and Outlook

Eligibility Requirements

  • Strong organizational skills and ability to multi-task
  • Strong communication and interpersonal skills.
  • Knowledge of Art Department – processes, vendors, etc.
  • Knowledge of Photoshop, Illustrator and/or Vectorworks is a plus

What’s in it for you?

  • Founded in 2011 by Andy Serkis and Jonathan Cavendish, The Imaginarium is a globally recognised company; having worked with some of the biggest films of the last 6 years.
  • Be part of a growing, creative and forward thinking environment, working with pioneering Performance Capture, VFX, AR and VR technology.
  • Work with amazing and passionate people who, like you, are at the top of their game.
  • Join a world that celebrates imagination and innovation – do you think something could be done better? Tell us!
  • Still not sure? Take a look at our news page on the website to see what we’ve been up to recently - especially our most recent venture into theatre with the RSC - http://www.imaginariumuk.com/news-and-blog

3D Environment Artist


We are currently seeking 3D Environment Artist to join our Art Department. The Environment Artist will be able to visualise detailed 3D environments of any given genre. You will work from sketch to finished concept. Create mood boards that capture the look and feel of the locations and brainstorm with the Art Director to help create detailed and believable visuals based on real world settings

Models and concept sculpts may need to be created from scratch, from reference photography, scans or 2D concept.

Modellers will have to work closely with art directors and other concept artists to determine and create the required art style.

Requirements.

  • Design and create 3D conceptual sets using Maya / Rhino, Including texturing rigging and lighting
  • Create sketches and detailed concepts of props and individual environmental elements.
  • Strong traditional 2D art skills as well as knowledge of Adobe Creative Suite applications.
  • Strong eye for design and visual storytelling
  • Work closely with the virtual art department supervisor and Art Department team to develop and build 2D & 3D environments.
  • Ability to work within various and specific styles, including some that may be set by another artist
  • Be able to quickly render concepts from verbal and written direction

Software Skills

  • Maya
  • Zbrush
  • Photoshop
  • Rhino

Bonus Skills

  • Knowledge of Unreal Engine 4

VFX Production Coordinator


Imaginarium Studios are looking for an experienced VFX Coordinator, or Post-Production Coordinator, to work on all aspects of performance capture production (pre-prod, shoot and post).

Eligibility to work in the UK is essential.

We need someone with experience of coordinating and delivering shows, and specifically working with editorial and deliveries (incoming and outgoing). Experience of outsource pipelines, and working with global crews, is a definite a plus. Shotgun experience is required.

The VFX Production Coordinator is responsible for broad communication, maintaining database records, building schedules in partnership with managers, Leads and Supervisors, communicating with vendors and other departments. This role is key to running and delivering complex shows, and demands an agile and robust personality with a strong sense of humour.

Responsibilities:

  • Works collaboratively with multiple departments
  • Supports strong vendor relationships
  • Builds and communicates schedules with clear delivery milestones
  • Maintains production database and spreadsheets to track different stages of progress
  • Maintains show logs of actual hours worked on tasks
  • Stays on top of all deliverables
  • Reports progress to Post Production Manager and Producers
  • Works to resolve conflicts and issues before they affect production
  • Tracks crew time against bid days and oversees time logs
  • Works to manage crew hours and avoid unplanned overages
  • Contributes to a strong, positive company culture and image through sound and ethical business practices and strong professional relationships

Essential experience:

  • At least 1-2 years experience in VFX or equivalent high level post-production environments
  • Extremely detail oriented, organised and friendly with excellent communication and time management skills
  • Shotgun or equivalent production management software

Desirable experience:

  • Strong attention to complex processes and detail
  • Knowledge of editorial and post-production workflows
  • Teamwork, communication and time management skills
  • The ability to document processes and workflows and contribute to our knowledge base

Software/ Research Engineer – Quadrupeds


Contract Length/ Employment type

5 months +

Reporting to:

Head of R&D

Department / Project

R&D

The Opportunity

We are looking for a Software/ Research Engineer – Quadrupeds to join an already extraordinary team and create the ultimate next-generation storytelling capability in film, television, video games and digital applications.

Led by Actor/ Director Andy Serkis and Producer Jonathan Cavendish, The Imaginarium is a leading Performance Capture studio and Production Company responsible for bringing incredible characters and stories to life. Our work spans Hollywood blockbusters, independent cinema, television, theatre and games and our credits include Avengers Assemble, Star Wars Episode VII - The Force Awakens, Coldplay Adventure of a Lifetime and Battlefield 1.

With an exciting pipeline of projects in production including Breathe and Jungle Book, The Imaginarium has brought together some of the world’s leading creative artists and technicians to provide the highest level of character creation and storytelling.

The Role

Key Responsibilities

  • Work with researchers to design and implement intelligent retargeting tools for performance capture which will used by actors on set/stage to drive virtual avatars
  • Perform iterative stage/set experiments of increasing complexity using multiple actors and bipedal/quadrupedal avatars, including crowds
  • Work with other developers, technical directors and artists to solve problems and challenges
  • Liaise with our partners’ engineers/researchers and other Imaginarium departments
  • Technical and user documentation

Essential Skills

  • BSc degree in Computer Science or equivalent subject
  • Advanced knowledge of processing/retargeting motion capture data
  • Advanced knowledge of C++ and Python
  • Knowledge and practical experience of machine learning algorithms
  • Experience of software development to deadlines
  • Successful experience of working in a development team

Bonus Skills

  • PhD
  • Knowledge of Unreal Engine
  • Industry experience in VFX/film or games

What’s in it for you?

  • Founded in 2011 by Andy Serkis and Jonathan Cavendish, The Imaginarium is a globally recognised company; having worked with some of the biggest films of the last 6 years.
  • Be part of a growing, creative and forward thinking environment, working with pioneering Performance Capture, VFX, AR and VR technology.
  • Work with amazing and passionate people who, like you, are at the top of their game.
  • Join a world that celebrates imagination and innovation – do you think something could be done better? Tell us!
  • Still not sure? Take a look at our news page on the website to see what we’ve been up to recently - especially our most recent venture into theatre with the RSC - http://www.imaginariumuk.com/news-and-blog

Software Engineer – Unreal


Contract Length/ Employment type

5 months +

Reporting to:

Head of R&D

Department / Project

R&D

The Opportunity

We are looking for a Software Engineer – Unreal to join an already extraordinary team and create the ultimate next-generation storytelling capability in film, television, video games and digital applications.

Led by Actor/ Director Andy Serkis and Producer Jonathan Cavendish, The Imaginarium is a leading Performance Capture studio and Production Company responsible for bringing incredible characters and stories to life. Our work spans Hollywood blockbusters, independent cinema, television, theatre and games and our credits include Avengers Assemble, Star Wars Episode VII - The Force Awakens, Coldplay Adventure of a Lifetime and Battlefield 1.

With an exciting pipeline of projects in production including Breathe and Jungle Book, The Imaginarium has brought together some of the world’s leading creative artists and technicians to provide the highest level of character creation and storytelling.

The Role

Key Responsibilities

  • Design and develop Unreal tools for real-time performance capture
  • Work with other developers, technical directors and artists to solve problems and challenges
  • Liaise with our partners’ engineers and other Imaginarium departments
  • Technical and user documentation

Essential Skills

  • BSc degree in Computer Science or equivalent subject
  • Excellent knowledge of game/tools development using the Unreal Engine, specifically regards to its C++ APIs
  • Knowledge of software pipeline development and architecture
  • Advanced knowledge of C++
  • Experience of software development to deadlines
  • Successful experience of working in a development team
  • Industry experience in VFX/film or games

Bonus Skills

  • Experience of processing motion capture data
  • Experience of Python software development
  • Shotgun API and development
  • API experience with Maya, Motion Builder

What’s in it for you?

  • Founded in 2011 by Andy Serkis and Jonathan Cavendish, The Imaginarium is a globally recognised company; having worked with some of the biggest films of the last 6 years.
  • Be part of a growing, creative and forward thinking environment, working with pioneering Performance Capture, VFX, AR and VR technology.
  • Work with amazing and passionate people who, like you, are at the top of their game.
  • Join a world that celebrates imagination and innovation – do you think something could be done better? Tell us!
  • Still not sure? Take a look at our news page on the website to see what we’ve been up to recently - especially our most recent venture into theatre with the RSC - http://www.imaginariumuk.com/news-and-blog

Software Engineer – Rigging


Contract Length/ Employment type

5 months +

Reporting to:

Head of R&D

Department / Project

R&D

The Opportunity

We are looking for a Software Engineer – Rigging to join an already extraordinary team and create the ultimate next-generation storytelling capability in film, television, video games and digital applications.

Led by Actor/ Director Andy Serkis and Producer Jonathan Cavendish, The Imaginarium is a leading Performance Capture studio and Production Company responsible for bringing incredible characters and stories to life. Our work spans Hollywood blockbusters, independent cinema, television, theatre and games and our credits include Avengers Assemble, Star Wars Episode VII - The Force Awakens, Coldplay Adventure of a Lifetime and Battlefield 1.

With an exciting pipeline of projects in production including Breathe and Jungle Book, The Imaginarium has brought together some of the world’s leading creative artists and technicians to provide the highest level of character creation and storytelling.

The Role

Key Responsibilities

  • Design and develop intelligent and modular rigging tools for bipedal and quadrupedal characters
  • Work with other developers, technical directors and artists to solve problems and challenges
  • Liaise with our VFX vendors to ensure faithful delivery of actors’ performances
  • Liaise with our partners’ engineers and other Imaginarium departments
  • Technical and user documentation

Essential Skills

  • BSc degree in Computer Science or equivalent subject/experience
  • Advanced knowledge of and Python and C++
  • Excellent knowledge of character rig development for a commercial 3D software, e.g. Maya, Motion Builder
  • Industry experience in VFX/film or games
  • Experience of software development to deadlines
  • Successful experience of working in a development team

Bonus Skills

  • TD experience in a VFX facility
  • Experience of processing motion capture data
  • Knowledge of Unreal Engine, particularly with regards to rigging
  • Experience with Fabric Engine (and the Kraken rigging framework)

What’s in it for you?

  • Founded in 2011 by Andy Serkis and Jonathan Cavendish, The Imaginarium is a globally recognised company; having worked with some of the biggest films of the last 6 years.
  • Be part of a growing, creative and forward thinking environment, working with pioneering Performance Capture, VFX, AR and VR technology.
  • Work with amazing and passionate people who, like you, are at the top of their game.
  • Join a world that celebrates imagination and innovation – do you think something could be done better? Tell us!
  • Still not sure? Take a look at our news page on the website to see what we’ve been up to recently - especially our most recent venture into theatre with the RSC - http://www.imaginariumuk.com/news-and-blog

Software Engineer – Pipeline( Asset Management)


Contract Length/ Employment type

5 months +

Reporting to:

Head of R&D

Department / Project

R&D

The Opportunity

We are looking for a Software Engineer – Pipeline( Asset Management) to join an already extraordinary team and create the ultimate next-generation storytelling capability in film, television, video games and digital applications.

Led by Actor/ Director Andy Serkis and Producer Jonathan Cavendish, The Imaginarium is a leading Performance Capture studio and Production Company responsible for bringing incredible characters and stories to life. Our work spans Hollywood blockbusters, independent cinema, television, theatre and games and our credits include Avengers Assemble, Star Wars Episode VII - The Force Awakens, Coldplay Adventure of a Lifetime and Battlefield 1.

With an exciting pipeline of projects in production including Breathe and Jungle Book, The Imaginarium has brought together some of the world’s leading creative artists and technicians to provide the highest level of character creation and storytelling.

The Role

Key Responsibilities

  • Design and develop asset pipeline tools for performance capture and film production
  • Work with other developers, technical directors and artists to solve problems and challenges
  • Liaise with our partners’ engineers and other Imaginarium departments
  • Technical and user documentation

Essential Skills

  • BSc degree in Computer Science or equivalent subject
  • Shotgun API and development
  • Knowledge of asset management development and workflows
  • Advanced knowledge of Python and C++
  • Experience of software development to deadlines
  • Industry experience in VFX/film or games
  • Successful experience of working in a development team

Bonus Skills

  • Software development for the Unreal game engine
  • Database development
  • API experience with Maya, Motion Builder
  • Experience of cross platform development, particularly Linux and Windows

What’s in it for you?

  • Founded in 2011 by Andy Serkis and Jonathan Cavendish, The Imaginarium is a globally recognised company; having worked with some of the biggest films of the last 6 years.
  • Be part of a growing, creative and forward thinking environment, working with pioneering Performance Capture, VFX, AR and VR technology.
  • Work with amazing and passionate people who, like you, are at the top of their game.
  • Join a world that celebrates imagination and innovation – do you think something could be done better? Tell us!
  • Still not sure? Take a look at our news page on the website to see what we’ve been up to recently - especially our most recent venture into theatre with the RSC - http://www.imaginariumuk.com/news-and-blog

Senior Software/ Research Engineer – Motion Edit


Contract Length/ Employment type

5 months +

Reporting to:

Head of R&D

Department / Project

R&D

The Opportunity

We are looking for a Senior Software/ Research Engineer – Motion Edit to join an already extraordinary team and create the ultimate next-generation storytelling capability in film, television, video games and digital applications.

Led by Actor/ Director Andy Serkis and Producer Jonathan Cavendish, The Imaginarium is a leading Performance Capture studio and Production Company responsible for bringing incredible characters and stories to life. Our work spans Hollywood blockbusters, independent cinema, television, theatre and games and our credits include Avengers Assemble, Star Wars Episode VII - The Force Awakens, Coldplay Adventure of a Lifetime and Battlefield 1.

With an exciting pipeline of projects in production including Breathe and Jungle Book, The Imaginarium has brought together some of the world’s leading creative artists and technicians to provide the highest level of character creation and storytelling.

The Role

Key Responsibilities

  • Research, design and develop tools and solutions for complex real-time motion capture edits and retargeting
  • Perform iterative stage/set experiments of increasing complexity using multiple actors and avatars, including crowds
  • Work with other developers, technical directors and artists to solve problems and challenges
  • Liaise with our partners’ engineers and other Imaginarium departments
  • Technical and user documentation

Essential Skills

  • BSc degree in Computer Science or equivalent subject
  • Advanced knowledge of processing/retargeting motion capture data
  • Advanced knowledge of C++ and Python
  • Knowledge and practical experience of machine learning algorithms
  • Experience of software development to deadlines
  • Successful experience of working in a development team

Bonus Skills

  • PhD
  • API experience with Maya, Motion Builder
  • Tools development for Giant
  • Industry experience in VFX/film or games

What’s in it for you?

  • Founded in 2011 by Andy Serkis and Jonathan Cavendish, The Imaginarium is a globally recognised company; having worked with some of the biggest films of the last 6 years.
  • Be part of a growing, creative and forward thinking environment, working with pioneering Performance Capture, VFX, AR and VR technology.
  • Work with amazing and passionate people who, like you, are at the top of their game.
  • Join a world that celebrates imagination and innovation – do you think something could be done better? Tell us!
  • Still not sure? Take a look at our news page on the website to see what we’ve been up to recently - especially our most recent venture into theatre with the RSC - http://www.imaginariumuk.com/news-and-blog

Research Engineer – Face


Contract Length/ Employment type

5 months +

Reporting to:

Head of R&D

Department / Project

R&D

The Opportunity

We are looking for a Research Engineer – Face to join an already extraordinary team and create the ultimate next-generation storytelling capability in film, television, video games and digital applications.

Led by Actor/ Director Andy Serkis and Producer Jonathan Cavendish, The Imaginarium is a leading Performance Capture studio and Production Company responsible for bringing incredible characters and stories to life. Our work spans Hollywood blockbusters, independent cinema, television, theatre and games and our credits include Avengers Assemble, Star Wars Episode VII - The Force Awakens, Coldplay Adventure of a Lifetime and Battlefield 1.

With an exciting pipeline of projects in production including Breathe and Jungle Book, The Imaginarium has brought together some of the world’s leading creative artists and technicians to provide the highest level of character creation and storytelling.

The Role

Key Responsibilities

  • Research, design and develop cutting edge real-time face tracking and retargeting algorithms for feature films
  • Perform user experiments using head mounted and reference cameras
  • Work with other developers, technical directors and artists to solve problems and challenges
  • Liaise with our partners’ engineers and other Imaginarium departments
  • Technical and user documentation

Essential Skills

  • PhD in Computer Science, Mathematics or equivalent subject/experience
  • Advanced knowledge of and Python and C++
  • Excellent knowledge of face tracking and retargeting algorithms
  • Knowledge and practical experience of machine learning algorithms
  • Experience of software development to deadlines
  • Successful experience of working in a development team

Bonus Skills

  • Experience of processing motion capture data
  • Industry experience in VFX or games

What’s in it for you?

  • Founded in 2011 by Andy Serkis and Jonathan Cavendish, The Imaginarium is a globally recognised company; having worked with some of the biggest films of the last 6 years.
  • Be part of a growing, creative and forward thinking environment, working with pioneering Performance Capture, VFX, AR and VR technology.
  • Work with amazing and passionate people who, like you, are at the top of their game.
  • Join a world that celebrates imagination and innovation – do you think something could be done better? Tell us!
  • Still not sure? Take a look at our news page on the website to see what we’ve been up to recently - especially our most recent venture into theatre with the RSC - http://www.imaginariumuk.com/news-and-blog

Motion Capture Lead


Contract Length/ Employment type

Full Time

Reporting to:

Mocap Supervisor

Department / Project

Stage

The Opportunity

We are looking for a Motion Capture Stage Technical Manager to join an already extraordinary team and create the ultimate next-generation storytelling capability in film, television, video games and digital applications.

Led by Actor/ Director Andy Serkis and Producer Jonathan Cavendish, The Imaginarium is a leading Performance Capture studio and Production Company responsible for bringing incredible characters and stories to life. Our work spans Hollywood blockbusters, independent cinema, television, theatre and games and our credits include Avengers Assemble, Star Wars Episode VII - The Force Awakens, Coldplay Adventure of a Lifetime and Battlefield 1.

With an exciting pipeline of projects in production including Breathe and Jungle Book, The Imaginarium has brought together some of the world’s leading creative artists and technicians to provide the highest level of character creation and storytelling.

The Role

Key Responsibilities

  • Maintain and improve the motion capture stage
  • Technology including various motion capture systems, Timecode, Synchronisation sources, video reference cameras, video matrix and audio recording

Essential Skills

  • 3+ Years experience of optical mocap equipment
  • Experience with Timecode and syncing all types of media
  • Running motion capture shoots and delivering data to clients
  • Excellent communication skills and a diplomatic nature

Bonus Skills

  • Technical Degree
  • Python scripting using capture and post-processing pipelines
  • Blade/Mobu/Giant/Unreal Experience
  • 1st AD on shoots as required

What’s in it for you?

  • Founded in 2011 by Andy Serkis and Jonathan Cavendish, The Imaginarium is a globally recognised company; having worked with some of the biggest films of the last 6 years.
  • Be part of a growing, creative and forward thinking environment, working with pioneering Performance Capture, VFX, AR and VR technology.
  • Work with amazing and passionate people who, like you, are at the top of their game.
  • Join a world that celebrates imagination and innovation – do you think something could be done better? Tell us!
  • Still not sure? Take a look at our news page on the website to see what we’ve been up to recently - especially our most recent venture into theatre with the RSC - http://www.imaginariumuk.com/news-and-blog

Build & Release Engineer (Devops)


Contract Length/ Employment type

5 months +

Reporting to:

Head of R&D

Department / Project

R&D

The Opportunity

We are looking for a Build & Release Engineer (Devops) to join an already extraordinary team and create the ultimate next-generation storytelling capability in film, television, video games and digital applications.

Led by Actor/ Director Andy Serkis and Producer Jonathan Cavendish, The Imaginarium is a leading Performance Capture studio and Production Company responsible for bringing incredible characters and stories to life. Our work spans Hollywood blockbusters, independent cinema, television, theatre and games and our credits include Avengers Assemble, Star Wars Episode VII - The Force Awakens, Coldplay Adventure of a Lifetime and Battlefield 1.

With an exciting pipeline of projects in production including Breathe and Jungle Book, The Imaginarium has brought together some of the world’s leading creative artists and technicians to provide the highest level of character creation and storytelling.

The Role

Key Responsibilities

  • Develop tools to automate build and release processes for core and show specific software
  • Develop tools to improve productivity and automation
  • Integration of 3rd party libraries
  • Work with other developers, technical directors and artists to solve problems and challenges
  • Liaise with our partners’ engineers and other Imaginarium departments
  • Technical and user documentation

Essential Skills

  • BSc in Computer Science or equivalent subject
  • Advanced knowledge of and C++ and Python
  • Experience of software management/build/release tools such as CMake, git
  • Experience of using continuous integration systems
  • Good understanding of Linux and Windows platforms
  • Experience of software development to deadlines
  • Successful experience of working in a development team

Bonus Skills

  • Knowledge of Unreal Engine
  • Industry experience in VFX/film or games

What’s in it for you?

  • Founded in 2011 by Andy Serkis and Jonathan Cavendish, The Imaginarium is a globally recognised company; having worked with some of the biggest films of the last 6 years.
  • Be part of a growing, creative and forward thinking environment, working with pioneering Performance Capture, VFX, AR and VR technology.
  • Work with amazing and passionate people who, like you, are at the top of their game.
  • Join a world that celebrates imagination and innovation – do you think something could be done better? Tell us!
  • Still not sure? Take a look at our news page on the website to see what we’ve been up to recently - especially our most recent venture into theatre with the RSC - http://www.imaginariumuk.com/news-and-blog

Motion Editor

  • Advanced Motionbuilder knowledge desired.
  • Games or film experience preferred.
  • Able to work well within a team and take direction.
  • General 3D skills an advantage.

Senior Motion Editor

Imaginarium Studios is looking for an Senior Motion Editor for a short term contract with an immediate start.

The requirements for the role are:

  • Responsible for Editing body motion of captured performances and integrating motion elements into the shot or 3D environment.

Editing Motion includes:

  • Adjusting interaction and contacts between characters/props/environment/terrain.
  • Adhering to the performance of the actors using non-destructive modification of motion to work with the requirements of the sequence.
  • Understanding of solving and retargeting motion from one character to another.

Skills:

  • Ability to catch, analyse and identify technical issues.
  • Sharp eyes for motion, timing and posture.
  • Solid understanding of the principles of Animation.
  • Background in using Motionbuilder.
  • Background in using Linux and experience with Nuance and Giant software is a plus.

Experience Required:

  • 5+ years in high end film vfx and a showreel that demonstrates this.
  • All applicants must have a high level of attention to detail and good communication skills.

INTERNSHIP APPLICATION FORM


The internship would involve fulfilling some basic administrative duties. Please outline your office experience.

Please tell us about your IT experience. We�d like to know about any software packages you have used previously both in administrative and creative roles.

Make a list of your top five favourite

What was the last film you paid to see?

What makes you want to work at the Imaginarium (200 words max.)?

Which novel do you think would make a good film/TV show and why (200 words max.)?

Please also attach your CV.

Thank you


Terms Of Use

Theimaginariumstudios.com is a site operated by The Imaginarium Studios Limited ("We"). We are registered in England and Wales under company number 6620982 and have our registered address at Lion House, Red Lion Street, London. WC1R 4GB. Our main trading address is Ealing Studios, Ealing Green, London. W5 5EP. Our VAT number is 935 1511 41.

Please read these terms of use carefully. We advise that you print a copy of this for your future reference.

These terms of use inform you of the terms on which you may operate our website theimaginariumstudios.com (our site). Use of our site includes accessing, browsing, or registering to use our site.

By continuing to use our site, you are confirming that you accept these terms of use and that you agree to comply with them. If you do not agree to these terms of use, you must not use our site.

Changes to these terms

If necessary, we may change these terms of use at any time by amending this page.

At any time we may update our site or amend the content.

Other applicable terms

These terms additionally apply to your use of our site:

  • Our Privacy Policy which sets out the terms on which we process any personal data we collect from you, or that you provide to us. By using our site, you confirm your consent to such processing and you warrant that all data you may provide is accurate.

Copyright & Intellectual property rights

We are the owner or the licensee of all copyright, trademarks, database rights and other intellectual property rights in our site, and in the material published on it.

You may print off one copy, and may download extracts, of any page(s) from our site for your personal use and you are permitted to draw the attention of others to content posted on our site. You must not modify the paper or digital copies of any materials you have printed off or downloaded in any way, and you must not use any illustrations, photographs, video or audio sequences or any graphics separately from any accompanying text.

You must not use any part of the content on our site for commercial purposes.

If you print off, copy or download any part of our site in breach of these terms of use, your right to use our site will be terminated immediately and you must, at our option, return or destroy any copies of the materials you have made.

LIABILITY

We cannot guarantee that our site, or any content on it, will be free from errors or omissions.

Although we make reasonable efforts to update the information on our site, we make no representations, warranties or guarantees, whether express or implied, that the content on our site is accurate, complete or up-to-date.

We make no guarantee that our site, or any content on it, will always be available or will not be subject to interruptions. We may suspend, withdraw, discontinue or change all or any aspect of our site without notice. We will not be liable to you if for any reason our site is unavailable at any time or for any period.

To the extent permitted by law, we exclude all conditions, warranties, representations or other terms, which may apply to our site or any content on it, whether express or implied.

We will not be liable to any user for any loss or damage, whether in contract, tort (including negligence), breach of statutory duty, or otherwise, even if foreseeable, arising under or in connection with:

  • use of, or inability to use, our site; or
  • use of or reliance on any content displayed on our site.

Please note our site is provided for domestic and private use only. You agree not to use our site for any commercial or business purposes, and we accept no liability to you for any loss of profit, loss of business, business interruption, or loss of business opportunity.

We will not be liable for any loss or damage caused by a virus, distributed denial-of-service attack, or other technologically harmful material that may infect your computer equipment, computer programs, data or other proprietary material due to your use of our site or to your downloading of any content on it, or on any website linked to it.

We assume no responsibility for the content of websites linked on our site. Such links should not be interpreted as endorsement by us of those linked websites. We will not be liable for any loss or damage that may arise from your use of them.

We do not guarantee that our site will be secure or free from bugs or viruses. You accept responsibility for configuring your information technology, computer programmes and platform in order to access our site. You should use your own virus protection software.

Linking to our site

You may link to our home page, provided you do so in a way that is fair and legal and does not damage our reputation or take advantage of it.

You must not establish a link in such a way as to suggest any form of association, approval or endorsement on our part where none exists.

You must not establish a link to our site in any website that is not owned by you.

Our site must not be framed on any other site, nor may you create a link to any part of our site other than the home page.

We reserve the right to withdraw linking permission without notice.

Should you wish to make any use of any of the content on our site other than that set out above, we request that you contact enquiries@theimaginariumstudios.com.

Third party links in our site

On the occasions where our site displays links to other sites and resources provided by third parties, these links are provided for your information only.

We have no control over the contents of those sites or resources.

Applicable law

These terms of use are governed by English law and the courts of England and Wales will have non-exclusive jurisdiction.

COOKIE POLICY

In order to distinguish you from other users of our website, we use cookies. By using cookies we are able to provide you with a better experience when you browse our website and are able to improve our site. In choosing to continue to browse our website, you are consenting to our use of cookies.

A cookie is a small file of letters and numbers that we store on your browser or the hard drive of your computer if you consent. Cookies hold information, which is transferred to your computer’s hard drive. The cookies help us to:

  • Operate our website. They include, for example, cookies that enable you to log into secure areas of our website.
  • recognise and count the number of visitors and to see how visitors move around our website when they are using it. This helps us to improve the way our website works and ensure that users are finding what they are looking for easily.
  • recognise you if you return to our website. We can personalise our content for you, greet you by name and remember your preferences (for example your choice of language or region).
  • record your visit to our website, the pages you have visited and the links that you have followed. We will use this information to make our website and the advertising displayed on it more relevant to your interests. We may also share this information with third parties for this purpose.

CONTACT US

To contact us, please email enquiries@theimaginariumstudios.com

Thank you for visiting our site.



PRIVACY POLICY

We are committed to protecting and respecting your privacy. This policy (together with our Terms Of Use) explains how we will use any personal data that we collect from you, or that you provide to us. Please read the following carefully. By visiting http://www.theimaginariumstudios.com/ you are accepting and consenting to the use described in this policy.

For the purpose of the Data Protection Act 1998 (the Act), the data controller is The Imaginarium Studios Limited of Ealing Studios, Ealing Green, London. W5 5EP.

Information that we may collect from you

We may collect and process the following information about you:

  • Information that you give us. You may give us information about you by filling in forms on our site theimaginariumstudios.com (our site) or by corresponding with us by phone, e-mail or otherwise. This includes information provided by you when you register to use our site, subscribe to our service and when you report a problem with our site. This may include your name, address, e-mail address and phone number.
  • Information that we collect about you. On each of your visits to our site we may automatically collect the following information:
    • technical information, such as the Internet protocol (IP) address used to connect your computer to the Internet, your email address and login information, browser type and version, time zone setting, browser plug-in types and versions, operating system and platform;
    • information about your visit, including the full Uniform Resource Locators (URL) clickstream to, through and from our site (including date and time); products you viewed or searched for; page response times, download errors, length of visits to certain pages, page interaction information (such as scrolling, clicks, and mouse-overs), and methods used to browse away from the page and any phone number used to call our customer service number.
  • Information that we receive from other sources. We may receive information about you if you use any search websites or search information providers and we receive the information from them.

COOKIES

Our website uses cookies to distinguish you from other users of our website. For information on the cookies that we use and why we use them see our Cookie policy

USES MADE OF YOUR INFORMATION

We use the information held about you in the following ways:

Information that you give to us

  • To ensure that we can provide you with the information and services that you request from us;
  • To inform you about changes to our service;
  • To make certain that content from our site is presented in the most effective manner for you.

Information that we collect about you:

  • To administer our site and for internal operations, including troubleshooting, data analysis, testing, research, statistical and survey purposes;
  • To improve our site to ensure that content is presented in the most effective manner for you;
  • To allow you to participate in interactive features of our service, if you choose to do so;
  • As part of our efforts to keep our site safe and secure;
  • To measure or understand the effectiveness of advertising we serve to you and others, and to deliver relevant advertising to you;

Information that we receive from other sources. We may combine this information with information given to us by you and the information we gather about you. This may be used for the purposes set out above (depending on the types of information we receive).

Disclosure of your information

We will not sell your information to any third parties.

Your personal information may be shared with any member of our group, which means our subsidiaries, our ultimate holding company and its subsidiaries, as defined in section 1159 of the UK Companies Act 2006.

We may share your information with selected third parties including:

  • Business partners, suppliers and sub-contractors for the performance of any contract we enter into with [them or] you.
  • Analytics and search engine providers that assist us in the improvement and optimisation of our site.
  • In the event that we sell or buy any business or assets, we may disclose your personal data to the prospective seller or buyer of such business or assets.
  • If The Imaginarium Studios Limited or substantially all of its assets are acquired by a third party, personal data held by it about its customers will be one of the transferred assets.
  • If we are under a duty to disclose or share your personal data in order to comply with any legal obligation, or in order to enforce or apply our Terms Of Use and other agreements; or to protect the rights, property, or safety of The Imaginarium Studios Limited, our customers, or others. This includes exchanging information with other companies and organisations for the purposes of fraud protection and credit risk reduction.

storing your personal data

The data that we gather from you may be transferred to, and stored at, a destination outside the European Economic Area ("EEA"). It may also be processed by staff operating outside the EEA. By submitting your personal data, you agree to this transfer, storing or processing. We will take all steps reasonably necessary to ensure that your data is treated securely and in accordance with this privacy policy.

Unfortunately, the transmission of information via the internet is never completely secure. Whilst we will do our best to ensure that your personal data is protected, we cannot guarantee the security of your data transmitted to our site; any transmission is at your own risk. Once we have received your information, we will use strict procedures and security features to try to prevent unauthorised access.

Your rights

Your data will be kept by us only for as long as it is relevant and useful for the purpose that you supplied it to us for.

You retain right to request that we do not process your personal data for marketing purposes. We will usually inform you (before collecting your data) if it is our intention to use your data for such purposes or if we intend to disclose your information to any third party for such purposes. You may exercise your right to prevent such processing by checking certain boxes on the forms used to collect your data. You can also exercise the right at any time by contacting us at enquiries@theimaginariumstudios.com

Our site may, from time to time, contain links to and from the websites of our partner networks, advertisers and affiliates. If you follow a link to any of these websites, please note that these websites have their own privacy policies and that we do not accept any responsibility or liability for these policies. Please check these policies before you submit any personal data to these websites.

ACCESS TO INFORMATION

You have the right to access information held about you. Please note that access requests may be subject to a fee of �10 to meet our costs in providing you with details of the information we hold about you.

CHANGES TO OUR PRIVACY POLICY

Any possible changes we may make to our privacy will be posted on this page. To ensure that you see any changes made to our privacy policy, please check this page frequently.

CONTACT

Questions, comments and requests regarding this privacy policy are welcomed and should be addressed to enquiries@theimaginariumstudios.com.



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